weatherless...................86.97886% offense.......................59.71645% balance.......................26.43416% hyperoffense..................10.47843% sand.......................... 6.23579% hail.......................... 5.37292% stall......................... 1.89222% voltturn...................... 1.86829% semistall..................... 1.47874% rain.......................... 0.94789% sun........................... 0.69959% monotype...................... 0.42805% monoghost..................... 0.30773% hailoffense................... 0.27203% multiweather.................. 0.18700% rainoffense................... 0.10589% sunoffense.................... 0.06886% monowater..................... 0.04133% sandoffense................... 0.02993% monodragon.................... 0.02339% hailstall..................... 0.02010% tailwind...................... 0.02001% trickroom..................... 0.01792% monoice....................... 0.01481% allweather.................... 0.01410% monodark...................... 0.01331% dragmag....................... 0.00991% batonpass..................... 0.00925% monopoison.................... 0.00674% monobug....................... 0.00595% mononormal.................... 0.00455% gravity....................... 0.00412% monopsychic................... 0.00350% monofighting.................. 0.00289% sandstall..................... 0.00183% monofire...................... 0.00158% tricksun...................... 0.00156% monoflying.................... 0.00148% tricksand..................... 0.00110% monoground.................... 0.00060% monoelectric.................. 0.00017% sunstall...................... 0.00005% monorock...................... 0.00004% monofairy..................... 0.00001% trickhail..................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.262) -1.5|#### |######## -1.0|########### |######################### -0.5|############################# |############################## 0.0|#################### |############## +0.5|############ |#### +1.0|### |# +1.5|# | +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%