weatherless...................65.26885% offense.......................52.97486% balance.......................41.87675% sun...........................15.66874% trickroom.....................12.40516% rain.......................... 7.87886% sand.......................... 6.38557% hail.......................... 5.15003% tricksun...................... 4.92566% tailwind...................... 2.50545% hyperoffense.................. 2.41360% semistall..................... 2.32663% voltturn...................... 0.86683% monotype...................... 0.79403% tricksand..................... 0.78386% sandoffense................... 0.70056% stall......................... 0.40816% rainoffense................... 0.37244% multiweather.................. 0.34984% sunoffense.................... 0.23927% monoice....................... 0.19698% choice........................ 0.13656% monowater..................... 0.12343% trickrain..................... 0.10582% monopsychic................... 0.08650% hailoffense................... 0.08198% monorock...................... 0.06844% monobug....................... 0.05481% monofire...................... 0.05278% trickhail..................... 0.04642% monograss..................... 0.03476% rainstall..................... 0.03101% monopoison.................... 0.03095% monosteel..................... 0.03016% monofairy..................... 0.02992% monodragon.................... 0.02518% batonpass..................... 0.01541% monoelectric.................. 0.01526% sandstall..................... 0.01400% monoground.................... 0.01364% monoghost..................... 0.01305% monodark...................... 0.00703% mononormal.................... 0.00701% gravity....................... 0.00475% monoflying.................... 0.00413% hailstall..................... 0.00180% monofighting.................. 0.00090% dragmag....................... 0.00074% allweather.................... 0.00021% sunstall...................... 0.00018% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.045) -1.5|# |## -1.0|### |######## -0.5|################ |############################# 0.0|############################## |####################### +0.5|############## |#### +1.0|## |## +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.74%