weatherless...................73.65978% offense.......................51.21163% balance.......................46.49963% sun........................... 9.82636% trickroom..................... 7.87053% hail.......................... 6.52833% rain.......................... 5.33950% sand.......................... 4.72163% tricksun...................... 3.86276% tailwind...................... 3.17448% hyperoffense.................. 1.34118% semistall..................... 0.85639% rainoffense................... 0.70468% voltturn...................... 0.68500% sunoffense.................... 0.29571% monotype...................... 0.20522% stall......................... 0.09117% trickhail..................... 0.07992% multiweather.................. 0.07546% monopsychic................... 0.04506% monobug....................... 0.03497% monoice....................... 0.03014% rainstall..................... 0.02986% hailoffense................... 0.02923% tricksand..................... 0.02245% monofire...................... 0.02138% trickrain..................... 0.02099% choice........................ 0.01897% monorock...................... 0.01833% sandoffense................... 0.01353% monosteel..................... 0.00984% monoground.................... 0.00967% monograss..................... 0.00885% monofairy..................... 0.00794% monopoison.................... 0.00649% monoghost..................... 0.00497% batonpass..................... 0.00369% monodragon.................... 0.00341% sandstall..................... 0.00287% gravity....................... 0.00234% monodark...................... 0.00195% mononormal.................... 0.00108% monowater..................... 0.00077% hailstall..................... 0.00034% monofighting.................. 0.00020% monoelectric.................. 0.00018% monoflying.................... 0.00018% dragmag....................... 0.00009% allweather.................... 0.00001% sunstall...................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.032) -1.5| |# -1.0|# |##### -0.5|########### |########################### 0.0|############################## |######################### +0.5|########### |## +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.87%