weatherless...................88.94645% offense.......................57.37573% hyperoffense..................29.81332% voltturn......................13.59475% balance.......................12.54969% hail.......................... 4.55763% sand.......................... 2.57916% monotype...................... 2.53673% rain.......................... 2.37595% sun........................... 1.86236% sunoffense.................... 1.32866% rainoffense................... 1.09196% choice........................ 0.76593% mononormal.................... 0.51583% multiweather.................. 0.32156% monobug....................... 0.31709% monoground.................... 0.30593% sandoffense................... 0.29476% trickroom..................... 0.27466% monowater..................... 0.24563% semistall..................... 0.23224% monograss..................... 0.19427% monodark...................... 0.18981% monofighting.................. 0.16748% monopoison.................... 0.13845% hailoffense................... 0.12728% tailwind...................... 0.11165% monofire...................... 0.09825% monoflying.................... 0.08932% monorock...................... 0.08486% monoghost..................... 0.08262% dragmag....................... 0.07816% monoice....................... 0.05359% monodragon.................... 0.04913% monopsychic................... 0.04689% monoelectric.................. 0.04243% monosteel..................... 0.03350% stall......................... 0.02903% trickhail..................... 0.01563% monofairy..................... 0.01117% Stalliness (mean: -0.676) |# -2.0|##### |####### -1.5|############ |################# -1.0|####################### |######################## -0.5|############################# |############################## 0.0|################# |########### +0.5|### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.56%