weatherless...................92.47786% offense.......................60.89994% hyperoffense..................22.40714% balance.......................16.56841% voltturn......................15.20823% hail.......................... 3.37272% rain.......................... 2.25249% sun........................... 1.82954% sunoffense.................... 1.58258% monotype...................... 1.40551% sand.......................... 0.87369% multiweather.................. 0.80630% rainoffense................... 0.50761% monoground.................... 0.39269% monobug....................... 0.38729% mononormal.................... 0.31355% monodark...................... 0.22580% trickroom..................... 0.11924% sandoffense................... 0.08749% tailwind...................... 0.08131% semistall..................... 0.06961% stall......................... 0.05490% choice........................ 0.04702% monofighting.................. 0.03859% monopoison.................... 0.01953% hailoffense................... 0.01074% monowater..................... 0.00685% monograss..................... 0.00479% monoflying.................... 0.00463% monoelectric.................. 0.00417% monosteel..................... 0.00306% monoghost..................... 0.00243% monoice....................... 0.00150% dragmag....................... 0.00149% trickhail..................... 0.00139% monofire...................... 0.00125% monorock...................... 0.00049% monodragon.................... 0.00001% monopsychic................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.573) |# -2.0|#### |##### -1.5|####### |######## -1.0|############# |############### -0.5|####################### |############################## 0.0|################# |########### +0.5|## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.73%