weatherless...................94.26772% offense.......................58.12633% hyperoffense..................21.48818% balance.......................20.18273% voltturn......................16.63787% rain.......................... 2.28138% sun........................... 2.13862% sunoffense.................... 2.05200% hail.......................... 1.90611% multiweather.................. 0.98017% sand.......................... 0.38634% monotype...................... 0.27248% rainoffense................... 0.19146% semistall..................... 0.12588% monodark...................... 0.10672% trickroom..................... 0.08881% monoground.................... 0.08833% stall......................... 0.07688% monofighting.................. 0.04450% monopoison.................... 0.02161% choice........................ 0.01252% mononormal.................... 0.00848% tailwind...................... 0.00385% hailoffense................... 0.00291% monobug....................... 0.00236% trickhail..................... 0.00032% sandoffense................... 0.00030% monosteel..................... 0.00027% monowater..................... 0.00012% monoflying.................... 0.00005% dragmag....................... 0.00003% monoghost..................... 0.00002% monograss..................... 0.00001% monoice....................... 0.00001% monoelectric.................. 0.00001% monorock...................... 0.00001% monofire...................... 0.00001% monodragon.................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.543) | -2.0|####### |#### -1.5|###### |######## -1.0|######### |############## -0.5|##################### |############################## 0.0|###################### |########### +0.5|## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.74%