weatherless...................72.88294% offense.......................45.48607% balance.......................30.83702% hyperoffense..................14.64271% sun...........................11.24792% voltturn...................... 6.89375% rain.......................... 6.65055% sand.......................... 6.42322% semistall..................... 5.58341% monotype...................... 4.83988% hail.......................... 3.99507% stall......................... 3.45079% trickroom..................... 1.60164% multiweather.................. 1.14588% sunoffense.................... 0.96907% monobug....................... 0.66104% hailoffense................... 0.61005% choice........................ 0.52888% mononormal.................... 0.38733% sandoffense................... 0.38178% monowater..................... 0.36762% rainoffense................... 0.36762% monosteel..................... 0.33063% monograss..................... 0.31820% monofire...................... 0.31484% monoflying.................... 0.31468% sandstall..................... 0.30913% monorock...................... 0.27918% monopoison.................... 0.24923% monofighting.................. 0.23836% monoghost..................... 0.23570% monofairy..................... 0.23554% monoelectric.................. 0.20911% monoice....................... 0.20747% monopsychic................... 0.20418% monodragon.................... 0.20231% monodark...................... 0.20137% monoground.................... 0.16727% sunstall...................... 0.10534% tailwind...................... 0.10495% tricksun...................... 0.09994% dragmag....................... 0.09978% gravity....................... 0.05122% rainstall..................... 0.04731% hailstall..................... 0.02518% trickhail..................... 0.02260% tricksand..................... 0.01963% trickrain..................... 0.01947% trapper....................... 0.01048% allweather.................... 0.00790% Stalliness (mean: -0.133) -2.0|# |######## -1.0|##################### |############################## 0.0|############################ |#################### +1.0|########## |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%