weatherless...................84.11991% offense.......................43.14906% balance.......................37.24604% hyperoffense..................12.46311% voltturn......................10.02909% sun........................... 8.29777% hail.......................... 5.52937% semistall..................... 4.63134% stall......................... 2.51046% rain.......................... 1.66444% sunoffense.................... 1.26956% trickroom..................... 0.86406% monotype...................... 0.79719% tailwind...................... 0.69316% hailoffense................... 0.49678% sand.......................... 0.46706% choice........................ 0.44583% rainoffense................... 0.44265% monobug....................... 0.16666% hailstall..................... 0.14012% monodark...................... 0.09660% multiweather.................. 0.07855% mononormal.................... 0.07643% monoground.................... 0.07324% monoice....................... 0.07324% monopoison.................... 0.07006% monograss..................... 0.06900% monopsychic................... 0.06263% sunstall...................... 0.05838% monowater..................... 0.05095% monofighting.................. 0.05095% gravity....................... 0.04989% sandstall..................... 0.04883% monofire...................... 0.04140% monoflying.................... 0.03928% sandoffense................... 0.02229% monodragon.................... 0.01486% monoghost..................... 0.01274% tricksun...................... 0.00955% trickhail..................... 0.00955% monoelectric.................. 0.00955% monorock...................... 0.00637% rainstall..................... 0.00637% dragmag....................... 0.00212% monosteel..................... 0.00106% monofairy..................... 0.00106% Stalliness (mean: -0.102) -2.0|## |### -1.5|###### |######### -1.0|############## |################## -0.5|######################## |########################## 0.0|############################## |############################ +0.5|################### |############# +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%