weatherless...................85.51730% offense.......................40.18306% balance.......................39.55480% hyperoffense..................12.20419% voltturn......................11.16086% sun........................... 8.03527% semistall..................... 5.01032% hail.......................... 4.69069% stall......................... 3.04762% rain.......................... 1.54357% sunoffense.................... 1.29927% trickroom..................... 0.93313% tailwind...................... 0.84926% hailoffense................... 0.40072% rainoffense................... 0.39606% choice........................ 0.29912% sand.......................... 0.25967% monotype...................... 0.24985% hailstall..................... 0.15451% sunstall...................... 0.08181% sandstall..................... 0.07521% multiweather.................. 0.04649% mononormal.................... 0.04185% monoice....................... 0.04102% monobug....................... 0.03756% monopsychic................... 0.02950% monofire...................... 0.02283% monowater..................... 0.01848% sandoffense................... 0.01733% monofighting.................. 0.01614% monograss..................... 0.01563% monoflying.................... 0.01535% monopoison.................... 0.01032% monoghost..................... 0.00804% rainstall..................... 0.00796% trickhail..................... 0.00639% monodark...................... 0.00560% monodragon.................... 0.00554% monoground.................... 0.00390% monoelectric.................. 0.00294% tricksun...................... 0.00183% monorock...................... 0.00145% monosteel..................... 0.00066% monofairy..................... 0.00052% dragmag....................... 0.00023% gravity....................... 0.00017% Stalliness (mean: -0.051) -2.0|### |### -1.5|###### |######## -1.0|############ |############### -0.5|###################### |######################## 0.0|############################## |############################ +0.5|################### |############## +1.0|######### |##### +1.5|### |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%