weatherless...................92.48598% balance.......................53.89203% offense.......................24.49731% voltturn......................14.56278% semistall.....................12.09222% hyperoffense.................. 6.87946% sun........................... 4.20118% hail.......................... 2.70966% stall......................... 2.63898% tailwind...................... 1.57644% sunoffense.................... 1.06014% rain.......................... 0.59397% hailstall..................... 0.48258% hailoffense................... 0.17167% trickroom..................... 0.15402% choice........................ 0.04468% rainoffense................... 0.03604% sunstall...................... 0.03175% monotype...................... 0.01460% sand.......................... 0.00931% mononormal.................... 0.00739% monopsychic................... 0.00443% sandoffense................... 0.00150% rainstall..................... 0.00116% monoice....................... 0.00114% monograss..................... 0.00110% sandstall..................... 0.00040% monofire...................... 0.00020% monobug....................... 0.00019% monoflying.................... 0.00011% multiweather.................. 0.00010% tricksun...................... 0.00004% trickhail..................... 0.00003% monofighting.................. 0.00003% monodark...................... 0.00001% monodragon.................... 0.00000% dragmag....................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monoelectric.................. 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.279) -2.0|# |### -1.5|#### |### -1.0|####### |######### -0.5|############### |########### 0.0|################### |########################## +0.5|########################## |############################## +1.0|############################# |######## +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%