weatherless...................70.63724% offense.......................54.94246% balance.......................32.73360% sun...........................14.95620% rain.......................... 7.66919% hyperoffense.................. 7.66919% hail.......................... 5.48780% trickroom..................... 5.16575% semistall..................... 3.59842% tailwind...................... 2.86843% sand.......................... 1.61027% monotype...................... 1.53298% tricksun...................... 1.47716% voltturn...................... 1.21951% stall......................... 1.05634% sunoffense.................... 0.74287% rainoffense................... 0.50240% monopsychic................... 0.38647% multiweather.................. 0.34782% hailstall..................... 0.25764% sandoffense................... 0.20611% monoghost..................... 0.20611% choice........................ 0.17606% monowater..................... 0.13741% hailoffense................... 0.12453% gravity....................... 0.10306% monoflying.................... 0.10306% monoelectric.................. 0.09447% rainstall..................... 0.09447% batonpass..................... 0.08588% trickhail..................... 0.08588% monodragon.................... 0.08588% monofire...................... 0.08159% monograss..................... 0.07729% trickrain..................... 0.07300% monoice....................... 0.06441% monofighting.................. 0.05153% monoground.................... 0.05153% monosteel..................... 0.03865% monodark...................... 0.03865% monofairy..................... 0.03435% monopoison.................... 0.03006% mononormal.................... 0.03006% sandstall..................... 0.01718% dragmag....................... 0.01288% monorock...................... 0.01288% monobug....................... 0.00859% trapper....................... 0.00859% Stalliness (mean: -0.148) -1.5|### |####### -1.0|########### |###################### -0.5|########################## |############################## 0.0|########################### |###################### +0.5|############# |########## +1.0|###### |## +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.55%