weatherless...................73.02335% offense.......................52.72267% balance.......................35.92635% sun...........................13.86137% trickroom.....................13.62010% rain.......................... 6.79765% hail.......................... 5.22602% semistall..................... 4.68010% hyperoffense.................. 4.58576% tailwind...................... 3.19762% tricksun...................... 3.09430% stall......................... 2.08511% sand.......................... 1.14043% hailstall..................... 1.08491% voltturn...................... 0.93988% monotype...................... 0.82399% sunoffense.................... 0.47676% rainoffense................... 0.38719% monoflying.................... 0.19870% trickhail..................... 0.17230% hailoffense................... 0.16584% monopsychic................... 0.12971% sandoffense................... 0.12192% monoghost..................... 0.10683% monograss..................... 0.08884% choice........................ 0.08882% trickrain..................... 0.08466% rainstall..................... 0.07437% monowater..................... 0.06839% monoice....................... 0.06345% monofighting.................. 0.04993% multiweather.................. 0.04859% gravity....................... 0.03836% monofairy..................... 0.03665% monodragon.................... 0.02184% monorock...................... 0.01990% monoelectric.................. 0.01714% monoground.................... 0.01536% batonpass..................... 0.01508% monodark...................... 0.00336% sandstall..................... 0.00320% monofire...................... 0.00240% trapper....................... 0.00120% monopoison.................... 0.00095% mononormal.................... 0.00028% monosteel..................... 0.00027% dragmag....................... 0.00021% monobug....................... 0.00000% Stalliness (mean: -0.026) -1.5|# |##### -1.0|######## |################### -0.5|######################### |############################# 0.0|############################## |####################### +0.5|############### |############## +1.0|####### |## +1.5|###### |# more negative = more offensive, more positive = more stall one # = 0.54%