weatherless...................96.71692% offense.......................44.78739% balance.......................35.32670% hyperoffense..................15.18401% voltturn...................... 8.89051% semistall..................... 3.61313% sun........................... 1.51363% rain.......................... 1.09152% stall......................... 1.08876% trickroom..................... 1.03311% hail.......................... 0.47893% sunoffense.................... 0.46973% choice........................ 0.35280% monotype...................... 0.30419% sand.......................... 0.19908% rainoffense................... 0.11871% monoelectric.................. 0.11015% monodark...................... 0.09437% tailwind...................... 0.04886% monowater..................... 0.04081% dragmag....................... 0.02834% hailoffense................... 0.02270% monopoison.................... 0.02206% monoice....................... 0.01086% monoghost..................... 0.00935% tricksand..................... 0.00866% monograss..................... 0.00494% monofighting.................. 0.00434% mononormal.................... 0.00317% hailstall..................... 0.00251% monobug....................... 0.00164% monoflying.................... 0.00163% sandstall..................... 0.00153% gravity....................... 0.00144% monopsychic................... 0.00077% monorock...................... 0.00020% monodragon.................... 0.00012% monofairy..................... 0.00008% multiweather.................. 0.00007% monosteel..................... 0.00002% monofire...................... 0.00002% sandoffense................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.189) |## -1.5|###### |############## -1.0|############# |################ -0.5|###################### |########################## 0.0|############################## |########################### +0.5|################ |########### +1.0|### |#### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%