weatherless...................69.23046% offense.......................41.55165% balance.......................34.52826% sand..........................17.98182% hyperoffense..................15.48042% voltturn......................11.50433% sun........................... 6.37600% semistall..................... 5.62957% rain.......................... 5.56572% stall......................... 2.81010% hail.......................... 1.36854% sandoffense................... 1.34103% sandstall..................... 1.12088% rainoffense................... 0.83576% sunoffense.................... 0.78883% monotype...................... 0.50724% choice........................ 0.49111% multiweather.................. 0.48317% trickroom..................... 0.37452% hailoffense................... 0.28630% tricksun...................... 0.17759% monoghost..................... 0.11955% tailwind...................... 0.10126% monoelectric.................. 0.09193% monoice....................... 0.07667% gravity....................... 0.07204% monofighting.................. 0.04067% tricksand..................... 0.03119% monopsychic................... 0.03098% mononormal.................... 0.02971% monograss..................... 0.02958% monoflying.................... 0.02021% monowater..................... 0.01797% monobug....................... 0.01624% monoground.................... 0.01619% monodark...................... 0.01449% allweather.................... 0.01211% monopoison.................... 0.01000% trickhail..................... 0.00841% monofire...................... 0.00786% monosteel..................... 0.00601% dragmag....................... 0.00501% monorock...................... 0.00474% monodragon.................... 0.00139% monofairy..................... 0.00115% Stalliness (mean: -0.106) |##### -1.5|######## |################### -1.0|################# |###################### -0.5|############################ |############################## 0.0|############################## |########################## +0.5|################### |#################### +1.0|############ |####### +1.5|### |## +2.0|# |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.40%