weatherless...................67.91911% balance.......................37.97136% offense.......................31.09138% sand..........................21.48864% hyperoffense..................17.51779% voltturn......................14.28493% semistall..................... 8.42323% stall......................... 4.99624% sun........................... 4.78924% rain.......................... 4.46806% sandstall..................... 2.66489% hail.......................... 1.62270% sandoffense................... 0.78423% rainoffense................... 0.70617% hailoffense................... 0.54226% sunoffense.................... 0.42979% monotype...................... 0.33212% multiweather.................. 0.27464% trickroom..................... 0.24057% choice........................ 0.17210% monoice....................... 0.15484% tricksun...................... 0.13508% monoelectric.................. 0.07406% tailwind...................... 0.06583% monofighting.................. 0.03491% monoghost..................... 0.03162% gravity....................... 0.02950% monoground.................... 0.01986% tricksand..................... 0.01446% monodark...................... 0.00557% monopsychic................... 0.00450% allweather.................... 0.00427% monobug....................... 0.00331% dragmag....................... 0.00263% monowater..................... 0.00227% trickhail..................... 0.00141% mononormal.................... 0.00060% monopoison.................... 0.00052% monoflying.................... 0.00008% monorock...................... 0.00007% monofairy..................... 0.00006% monofire...................... 0.00004% monograss..................... 0.00003% monosteel..................... 0.00001% monodragon.................... 0.00000% Stalliness (mean: 0.039) |##### -1.5|########## |########################### -1.0|############### |################### -0.5|######################## |###################### 0.0|############################## |############################# +0.5|##################### |############################## +1.0|###################### |########## +1.5|###### |### +2.0|# |# +2.5|#### |## more negative = more offensive, more positive = more stall one # = 0.35%