weatherless...................70.46402% balance.......................41.30828% sand..........................24.19401% offense.......................22.66409% hyperoffense..................20.90651% voltturn......................17.66794% semistall..................... 9.44727% stall......................... 5.67385% sandstall..................... 3.02850% rain.......................... 2.95705% sun........................... 1.86984% hail.......................... 0.62222% rainoffense................... 0.44402% sandoffense................... 0.32928% hailoffense................... 0.25264% trickroom..................... 0.15485% sunoffense.................... 0.14957% choice........................ 0.13172% multiweather.................. 0.10638% tricksun...................... 0.08189% monotype...................... 0.05827% monoelectric.................. 0.04132% tricksand..................... 0.01138% gravity....................... 0.00813% monoground.................... 0.00756% tailwind...................... 0.00467% monofighting.................. 0.00369% monodark...................... 0.00202% monoghost..................... 0.00152% dragmag....................... 0.00128% monopsychic................... 0.00127% monoice....................... 0.00041% monobug....................... 0.00040% trickhail..................... 0.00026% allweather.................... 0.00024% monowater..................... 0.00006% monopoison.................... 0.00002% mononormal.................... 0.00001% monorock...................... 0.00001% monofairy..................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.115) |### -1.5|###### |############################## -1.0|###### |########### -0.5|############ |############ 0.0|################### |################### +0.5|############ |############################ +1.0|########################## |###### +1.5|#### |## +2.0|# | +2.5|### |## more negative = more offensive, more positive = more stall one # = 0.49%