weatherless...................83.88063% hyperoffense..................43.92409% offense.......................39.73391% balance.......................13.48626% voltturn...................... 7.38517% rain.......................... 7.02738% sun........................... 6.97835% choice........................ 5.57632% rainoffense................... 1.95595% semistall..................... 1.78500% stall......................... 1.07074% hail.......................... 1.06809% sand.......................... 1.06544% sunoffense.................... 0.98990% tailwind...................... 0.75402% monotype...................... 0.62681% hailoffense................... 0.43333% sandoffense................... 0.33129% trickroom..................... 0.19347% monoice....................... 0.11794% monopoison.................... 0.11131% gravity....................... 0.07023% rainstall..................... 0.06758% monowater..................... 0.05566% monoelectric.................. 0.05301% monopsychic................... 0.04241% sunstall...................... 0.04108% monofire...................... 0.04108% monodragon.................... 0.03843% monosteel..................... 0.03180% monoflying.................... 0.02915% monofighting.................. 0.02518% monodark...................... 0.02518% monograss..................... 0.01988% monofairy..................... 0.01988% mononormal.................... 0.01723% multiweather.................. 0.01590% dragmag....................... 0.01060% monoground.................... 0.01060% monoghost..................... 0.00928% hailstall..................... 0.00663% monorock...................... 0.00530% monobug....................... 0.00398% tricksun...................... 0.00265% allweather.................... 0.00133% tricksand..................... 0.00133% Stalliness (mean: -0.757) -2.0|##### |############# -1.5|########################### |########################### -1.0|############################## |########################## -0.5|################# |############## 0.0|########## |######### +0.5|####### |##### +1.0|### |# +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%