weatherless...................86.77277% hyperoffense..................49.13896% offense.......................33.78836% balance.......................13.72921% voltturn...................... 8.67478% choice........................ 7.70204% rain.......................... 6.33969% sun........................... 4.85876% rainoffense................... 2.04218% semistall..................... 1.83373% stall......................... 1.50974% sand.......................... 1.16677% tailwind...................... 1.05862% sunoffense.................... 0.90395% hail.......................... 0.87621% sandoffense................... 0.44499% hailoffense................... 0.41798% trickroom..................... 0.19719% monotype...................... 0.13692% gravity....................... 0.12019% rainstall..................... 0.08401% sunstall...................... 0.04550% monoice....................... 0.02885% monowater..................... 0.02865% monopoison.................... 0.01518% monoelectric.................. 0.01478% monodragon.................... 0.01371% multiweather.................. 0.01065% hailstall..................... 0.00967% dragmag....................... 0.00908% monofire...................... 0.00681% monoground.................... 0.00549% mononormal.................... 0.00525% monofairy..................... 0.00391% monosteel..................... 0.00322% tricksand..................... 0.00300% monofighting.................. 0.00267% monoghost..................... 0.00222% monobug....................... 0.00197% tricksun...................... 0.00196% monodark...................... 0.00170% monopsychic................... 0.00142% monograss..................... 0.00119% allweather.................... 0.00119% monoflying.................... 0.00082% monorock...................... 0.00001% Stalliness (mean: -0.802) -2.0|####### |################ -1.5|############################## |############################ -1.0|############################# |###################### -0.5|############# |########## 0.0|####### |######### +0.5|###### |##### +1.0|### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%