weatherless...................89.30314% hyperoffense..................37.47262% balance.......................27.83288% offense.......................21.21520% voltturn...................... 7.13188% stall......................... 6.89189% sun........................... 6.77055% semistall..................... 6.58740% choice........................ 4.91341% rain.......................... 3.26980% tailwind...................... 2.18456% rainoffense................... 1.95721% sand.......................... 0.59988% sandoffense................... 0.24773% sunoffense.................... 0.23950% dragmag....................... 0.06718% hail.......................... 0.05665% rainstall..................... 0.05131% gravity....................... 0.05108% trickroom..................... 0.04524% hailoffense................... 0.01804% tricksand..................... 0.00319% hailstall..................... 0.00158% monotype...................... 0.00064% monopoison.................... 0.00035% monoelectric.................. 0.00011% monoground.................... 0.00008% monoghost..................... 0.00004% monoice....................... 0.00004% multiweather.................. 0.00001% monosteel..................... 0.00001% monopsychic................... 0.00000% monowater..................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.367) -2.0|########## |############ -1.5|########################## |################### -1.0|################ |######### -0.5|############### |##### 0.0|#### |############################## +0.5|############## |####### +1.0|#### | +1.5|######### |### +2.0|#### |##### more negative = more offensive, more positive = more stall one # = 0.52%