weatherless...................85.07238% balance.......................33.27754% offense.......................28.71890% hyperoffense..................18.46757% semistall.....................11.62953% stall......................... 7.90645% voltturn...................... 7.21707% sun........................... 4.88350% rain.......................... 3.92090% hail.......................... 3.42852% sand.......................... 2.77216% hailoffense................... 1.59226% trickroom..................... 1.46577% rainoffense................... 1.07052% choice........................ 0.64392% sunoffense.................... 0.49407% sandoffense................... 0.32460% trickrain..................... 0.15343% monotype...................... 0.13652% monoelectric.................. 0.10428% multiweather.................. 0.07270% tricksun...................... 0.04875% sandstall..................... 0.04048% hailstall..................... 0.01616% monowater..................... 0.01118% tricksand..................... 0.00976% monoground.................... 0.00604% monoflying.................... 0.00569% monosteel..................... 0.00546% tailwind...................... 0.00434% sunstall...................... 0.00233% trickhail..................... 0.00204% allweather.................... 0.00157% mononormal.................... 0.00153% monofighting.................. 0.00112% monopsychic................... 0.00110% dragmag....................... 0.00041% monoice....................... 0.00034% monofire...................... 0.00033% gravity....................... 0.00030% monodragon.................... 0.00027% monofairy..................... 0.00011% monobug....................... 0.00010% monodark...................... 0.00002% monorock...................... 0.00002% monopoison.................... 0.00001% monoghost..................... 0.00000% monograss..................... 0.00000% Stalliness (mean: 0.120) -2.0|### |####### -1.5|############# |#################### -1.0|####################### |################ -0.5|################# |########################## 0.0|####################### |########################## +0.5|################### |################ +1.0|############################## |####################### +1.5|##### |#### +2.0|# |## +2.5|##### |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.35%