weatherless...................80.70151% offense.......................44.17914% balance.......................26.69306% hyperoffense..................20.38054% sand.......................... 7.45795% voltturn...................... 7.14549% sun........................... 5.35901% stall......................... 4.72326% hail.......................... 4.05002% semistall..................... 4.02400% rain.......................... 2.64771% trickroom..................... 1.39959% sandoffense................... 1.36267% sunoffense.................... 1.09122% choice........................ 0.87525% monotype...................... 0.79471% rainoffense................... 0.74976% hailoffense................... 0.51822% sandstall..................... 0.25616% multiweather.................. 0.20985% tricksun...................... 0.15022% monoice....................... 0.12374% monopoison.................... 0.11554% gravity....................... 0.10309% monowater..................... 0.08808% mononormal.................... 0.08323% monobug....................... 0.08161% tricksand..................... 0.07828% monograss..................... 0.07138% monoelectric.................. 0.06435% dragmag....................... 0.05651% tailwind...................... 0.04807% monorock...................... 0.04389% monopsychic................... 0.03213% monofire...................... 0.02503% monoghost..................... 0.01658% monofighting.................. 0.01649% monodark...................... 0.01632% trickhail..................... 0.01299% monodragon.................... 0.01107% sunstall...................... 0.01058% monoflying.................... 0.01001% monosteel..................... 0.00939% monofairy..................... 0.00852% monoground.................... 0.00748% hailstall..................... 0.00655% rainstall..................... 0.00288% Stalliness (mean: -0.217) -2.0|### |####### -1.5|########### |#################### -1.0|####################### |########################### -0.5|############################## |############################## 0.0|######################## |###################### +0.5|############### |############### +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# |## +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%