weatherless...................80.35344% balance.......................34.40678% offense.......................30.49670% hyperoffense..................16.02652% stall.........................14.98297% sand..........................11.39295% voltturn......................10.52225% sun........................... 4.20809% semistall..................... 4.08703% sandstall..................... 2.13300% hail.......................... 2.10885% rain.......................... 2.04384% trickroom..................... 1.92835% monotype...................... 0.70965% sandoffense................... 0.69941% monopoison.................... 0.65857% rainoffense................... 0.57042% sunoffense.................... 0.54804% choice........................ 0.28471% hailoffense................... 0.16043% multiweather.................. 0.10713% tricksun...................... 0.10621% dragmag....................... 0.03454% monoelectric.................. 0.01070% monobug....................... 0.01066% monoice....................... 0.00852% trickhail..................... 0.00721% sunstall...................... 0.00631% mononormal.................... 0.00537% monoghost..................... 0.00460% monofire...................... 0.00365% gravity....................... 0.00292% monowater..................... 0.00238% monorock...................... 0.00147% monofighting.................. 0.00129% monopsychic................... 0.00108% tricksand..................... 0.00063% monodark...................... 0.00057% monoground.................... 0.00055% monograss..................... 0.00024% tailwind...................... 0.00017% monodragon.................... 0.00009% monoflying.................... 0.00006% hailstall..................... 0.00004% monosteel..................... 0.00001% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.237) -2.0|# |####### -1.5|########### |################## -1.0|############## |################## -0.5|###################### |########################## 0.0|####################### |############################## +0.5|#################### |########################### +1.0|####### |#### +1.5|### |##### +2.0|### |####### +2.5|##### |### +3.0|### |###### +3.5|###### more negative = more offensive, more positive = more stall one # = 0.37%