weatherless...................73.38444% offense.......................52.92091% hyperoffense..................22.55180% balance.......................20.68553% rain..........................15.00622% sun........................... 8.91428% monotype...................... 2.92565% sand.......................... 2.38841% semistall..................... 2.38574% hail.......................... 2.37124% voltturn...................... 2.25284% rainoffense................... 2.22798% multiweather.................. 2.04475% stall......................... 1.45601% trickroom..................... 1.09135% sunoffense.................... 0.98863% choice........................ 0.91700% monodragon.................... 0.52628% mononormal.................... 0.40019% trickrain..................... 0.38273% hailoffense................... 0.35461% sandoffense................... 0.32086% monoghost..................... 0.28505% monowater..................... 0.25989% monoice....................... 0.24834% monofighting.................. 0.20187% monopsychic................... 0.19713% monofairy..................... 0.17109% monobug....................... 0.13616% monosteel..................... 0.13261% tricksun...................... 0.13261% monodark...................... 0.12817% monoflying.................... 0.12047% tailwind...................... 0.10538% monograss..................... 0.10419% monofire...................... 0.09028% monoelectric.................. 0.07666% monopoison.................... 0.07607% rainstall..................... 0.06808% monoground.................... 0.06690% sunstall...................... 0.05298% monorock...................... 0.02871% dragmag....................... 0.02250% sandstall..................... 0.01421% trapper....................... 0.00740% fear.......................... 0.00651% tricksand..................... 0.00414% gravity....................... 0.00296% trickhail..................... 0.00296% hailstall..................... 0.00178% sandfear...................... 0.00089% allweather.................... 0.00089% Stalliness (mean: -0.433) -2.0|# |### -1.5|########## |################### -1.0|########################## |############################## -0.5|############################ |######################### 0.0|#################### |############## +0.5|########## |###### +1.0|### |## +1.5|# |# +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%