weatherless...................71.11042% offense.......................49.94833% hyperoffense..................24.38293% balance.......................20.96549% rain..........................17.66392% sun...........................10.04158% rainoffense................... 2.83778% semistall..................... 2.81676% voltturn...................... 2.41702% multiweather.................. 2.23846% stall......................... 1.88650% hail.......................... 1.77390% sand.......................... 1.65960% trickroom..................... 1.48987% monotype...................... 1.39415% sunoffense.................... 1.12836% choice........................ 0.78891% trickrain..................... 0.61230% monodragon.................... 0.31069% hailoffense................... 0.27083% monoghost..................... 0.21253% sandoffense................... 0.18455% mononormal.................... 0.15215% tricksun...................... 0.13037% monowater..................... 0.12057% monoice....................... 0.11598% monofighting.................. 0.09556% rainstall..................... 0.09421% sunstall...................... 0.07218% monodark...................... 0.05300% tailwind...................... 0.05209% monopsychic................... 0.05179% monosteel..................... 0.05012% monofairy..................... 0.04729% monobug....................... 0.04052% monograss..................... 0.03915% monoflying.................... 0.03852% monoground.................... 0.03695% monopoison.................... 0.03379% monoelectric.................. 0.03303% monofire...................... 0.02427% dragmag....................... 0.01934% sandstall..................... 0.01928% monorock...................... 0.01135% fear.......................... 0.00740% trapper....................... 0.00552% tricksand..................... 0.00403% gravity....................... 0.00358% trickhail..................... 0.00324% hailstall..................... 0.00204% sandfear...................... 0.00132% allweather.................... 0.00098% Stalliness (mean: -0.422) -2.0|# |#### -1.5|########### |###################### -1.0|########################### |############################## -0.5|########################## |######################## 0.0|#################### |############## +0.5|########### |####### +1.0|#### |### +1.5|# |# +2.0| | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%