weatherless...................72.14366% offense.......................42.34755% hyperoffense..................27.50277% balance.......................22.55825% rain..........................18.85374% sun........................... 9.95899% semistall..................... 4.05532% stall......................... 3.53611% rainoffense................... 2.80447% trickroom..................... 2.61098% multiweather.................. 2.48492% voltturn...................... 2.19807% sunoffense.................... 1.18344% trickrain..................... 1.13309% sand.......................... 0.84756% hail.......................... 0.68207% choice........................ 0.55182% monotype...................... 0.48057% monodragon.................... 0.19141% rainstall..................... 0.15946% tricksun...................... 0.11754% hailoffense................... 0.10461% sunstall...................... 0.05280% monoghost..................... 0.04890% sandstall..................... 0.04738% monoice....................... 0.04723% monofighting.................. 0.03913% mononormal.................... 0.02933% sandoffense................... 0.02876% monowater..................... 0.02289% monosteel..................... 0.02213% monoelectric.................. 0.01306% tailwind...................... 0.01286% monopoison.................... 0.01211% monoground.................... 0.01170% monoflying.................... 0.00935% monopsychic................... 0.00870% dragmag....................... 0.00869% monodark...................... 0.00865% gravity....................... 0.00672% monofairy..................... 0.00565% monograss..................... 0.00459% trapper....................... 0.00398% monobug....................... 0.00346% monorock...................... 0.00340% tricksand..................... 0.00320% fear.......................... 0.00313% monofire...................... 0.00219% hailstall..................... 0.00190% trickhail..................... 0.00090% sandfear...................... 0.00076% allweather.................... 0.00000% Stalliness (mean: -0.359) -2.0|## |###### -1.5|################ |############################# -1.0|############################ |############################## -0.5|######################### |####################### 0.0|##################### |############## +0.5|############### |########## +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5|# |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%