weatherless...................77.35749% offense.......................33.41566% hyperoffense..................30.01667% balance.......................23.07547% rain..........................16.45876% sun........................... 8.30401% stall......................... 8.13464% semistall..................... 5.35756% multiweather.................. 3.26662% trickroom..................... 3.19323% voltturn...................... 2.62242% rainoffense................... 1.34313% sand.......................... 0.96600% sunoffense.................... 0.86079% trickrain..................... 0.68504% rainstall..................... 0.39301% monotype...................... 0.38199% hail.......................... 0.18038% choice........................ 0.16300% sandstall..................... 0.16132% monodragon.................... 0.08492% tricksun...................... 0.06713% monosteel..................... 0.06574% monofighting.................. 0.06081% monoice....................... 0.05131% mononormal.................... 0.04788% hailoffense................... 0.03443% monoelectric.................. 0.02946% monoghost..................... 0.01723% sunstall...................... 0.01680% monodark...................... 0.01049% tricksand..................... 0.01001% dragmag....................... 0.00411% monoground.................... 0.00392% gravity....................... 0.00316% tailwind...................... 0.00312% monopoison.................... 0.00271% monoflying.................... 0.00229% monowater..................... 0.00224% sandoffense................... 0.00184% trapper....................... 0.00114% monorock...................... 0.00089% monopsychic................... 0.00075% trickhail..................... 0.00071% monofairy..................... 0.00069% hailstall..................... 0.00064% monograss..................... 0.00040% monobug....................... 0.00036% fear.......................... 0.00028% monofire...................... 0.00018% sandfear...................... 0.00002% allweather.................... 0.00000% Stalliness (mean: -0.203) -2.0|# |####### -1.5|################### |############################## -1.0|######################## |####################### -0.5|################# |################ 0.0|################### |########## +0.5|############### |############ +1.0|######### |###### +1.5|## |## +2.0|## |## +2.5|### |###### +3.0|## more negative = more offensive, more positive = more stall one # = 0.44%