weatherless...................84.64792% offense.......................56.23066% balance.......................27.88373% hyperoffense.................. 9.99457% hail.......................... 4.59186% voltturn...................... 4.48636% sun........................... 4.06937% sand.......................... 3.56396% stall......................... 3.16105% rain.......................... 3.14397% semistall..................... 2.72999% trickroom..................... 2.07488% hailoffense................... 0.54861% choice........................ 0.45919% monotype...................... 0.43407% dragmag....................... 0.25220% sunoffense.................... 0.22206% monowater..................... 0.17584% tailwind...................... 0.17584% sandstall..................... 0.17483% trapper....................... 0.14670% sandoffense................... 0.12158% monopoison.................... 0.08038% rainoffense................... 0.07033% monofairy..................... 0.07033% tricksun...................... 0.04120% monograss..................... 0.02612% gravity....................... 0.02311% monopsychic................... 0.02110% monobug....................... 0.01809% multiweather.................. 0.01708% monodragon.................... 0.01407% monofire...................... 0.01005% tricksand..................... 0.00904% monodark...................... 0.00603% monoice....................... 0.00502% sunstall...................... 0.00402% monofighting.................. 0.00402% monosteel..................... 0.00301% mononormal.................... 0.00301% trickhail..................... 0.00201% trickrain..................... 0.00100% monorock...................... 0.00100% monoground.................... 0.00100% monoflying.................... 0.00100% Stalliness (mean: -0.193) -1.5|### |######## -1.0|################# |############################# -0.5|############################## |######################## 0.0|########################### |############### +0.5|######### |####### +1.0|###### |## +1.5|## |# +2.0|# |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.54%