weatherless...................85.52131% offense.......................55.14293% balance.......................29.09799% hyperoffense.................. 9.11449% voltturn...................... 4.34041% hail.......................... 4.30772% stall......................... 3.74231% sun........................... 3.73792% sand.......................... 3.64840% semistall..................... 2.90229% rain.......................... 2.79208% trickroom..................... 2.15306% choice........................ 0.40007% hailoffense................... 0.39544% dragmag....................... 0.33582% tailwind...................... 0.24408% sunoffense.................... 0.22775% sandstall..................... 0.18765% sandoffense................... 0.13846% monotype...................... 0.12756% monowater..................... 0.05667% tricksun...................... 0.05577% rainoffense................... 0.05018% gravity....................... 0.02632% monobug....................... 0.02603% monopsychic................... 0.02051% trapper....................... 0.01416% tricksand..................... 0.01146% monodragon.................... 0.00981% multiweather.................. 0.00744% monoice....................... 0.00441% sunstall...................... 0.00411% monodark...................... 0.00302% monofire...................... 0.00229% monofighting.................. 0.00194% trickrain..................... 0.00169% monofairy..................... 0.00147% monosteel..................... 0.00127% mononormal.................... 0.00108% trickhail..................... 0.00095% monograss..................... 0.00054% monorock...................... 0.00045% monoground.................... 0.00045% monoflying.................... 0.00042% monopoison.................... 0.00014% Stalliness (mean: -0.153) -1.5|## |######## -1.0|################# |############################# -0.5|############################## |######################### 0.0|############################ |################ +0.5|########## |######### +1.0|####### |## +1.5|## |# +2.0|# |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%