weatherless...................76.01603% offense.......................57.04200% balance.......................40.31255% sun........................... 9.51587% hail.......................... 7.13711% trickroom..................... 6.41600% rain.......................... 4.30477% tricksun...................... 3.91744% sand.......................... 3.48574% hyperoffense.................. 1.47857% tailwind...................... 1.22272% semistall..................... 1.03009% voltturn...................... 0.82039% monotype...................... 0.67392% multiweather.................. 0.44712% trickhail..................... 0.14397% stall......................... 0.13678% rainoffense................... 0.11959% monoice....................... 0.11678% tricksand..................... 0.09501% gravity....................... 0.08470% monobug....................... 0.08282% trickrain..................... 0.07542% sunoffense.................... 0.06699% monoghost..................... 0.06532% monofighting.................. 0.06073% monodark...................... 0.05938% hailoffense................... 0.04875% mononormal.................... 0.04657% monowater..................... 0.04448% monograss..................... 0.04011% sandoffense................... 0.03792% monodragon.................... 0.02896% monoflying.................... 0.02469% dragmag....................... 0.02156% batonpass..................... 0.01865% monopoison.................... 0.01771% monofire...................... 0.01719% monofairy..................... 0.01688% monosteel..................... 0.01573% monoelectric.................. 0.01281% monopsychic................... 0.01250% sandstall..................... 0.00760% hailstall..................... 0.00594% monorock...................... 0.00573% monoground.................... 0.00552% sunstall...................... 0.00365% rainstall..................... 0.00229% allweather.................... 0.00167% trapper....................... 0.00167% Stalliness (mean: -0.074) |# -1.0|## |####### -0.5|################## |############################## 0.0|############################## |##################### +0.5|########## |#### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.80%