weatherless...................78.31513% offense.......................59.13298% balance.......................39.25553% sun........................... 9.47788% trickroom..................... 7.20194% hail.......................... 6.50637% tricksun...................... 4.87071% rain.......................... 3.13419% sand.......................... 2.88941% tailwind...................... 0.88352% hyperoffense.................. 0.87957% semistall..................... 0.64145% voltturn...................... 0.60386% monotype...................... 0.43514% multiweather.................. 0.31894% trickhail..................... 0.15570% stall......................... 0.09048% tricksand..................... 0.08159% monodark...................... 0.07538% monoice....................... 0.06951% trickrain..................... 0.06556% gravity....................... 0.05409% mononormal.................... 0.05386% monoghost..................... 0.05109% monofighting.................. 0.04978% rainoffense................... 0.03833% hailoffense................... 0.03243% sunoffense.................... 0.03095% monobug....................... 0.02320% monodragon.................... 0.02228% monowater..................... 0.01750% dragmag....................... 0.01508% monograss..................... 0.01386% monopsychic................... 0.01382% sandoffense................... 0.01308% monosteel..................... 0.00813% monoflying.................... 0.00796% monopoison.................... 0.00762% monofire...................... 0.00608% monofairy..................... 0.00571% batonpass..................... 0.00469% hailstall..................... 0.00467% monoground.................... 0.00370% monoelectric.................. 0.00349% monorock...................... 0.00219% sandstall..................... 0.00125% rainstall..................... 0.00102% trapper....................... 0.00097% sunstall...................... 0.00093% allweather.................... 0.00035% Stalliness (mean: -0.083) | -1.0|## |###### -0.5|################# |############################## 0.0|############################## |#################### +0.5|######### |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.85%