weatherless...................81.93564% offense.......................58.25513% balance.......................40.40888% sun........................... 8.28924% trickroom..................... 6.85049% hail.......................... 5.92334% tricksun...................... 4.33300% rain.......................... 2.22685% sand.......................... 1.90454% hyperoffense.................. 0.69546% voltturn...................... 0.60069% semistall..................... 0.43953% tailwind...................... 0.38181% multiweather.................. 0.27905% stall......................... 0.20100% trickhail..................... 0.09281% monotype...................... 0.09077% hailoffense................... 0.07545% trickrain..................... 0.04582% sunoffense.................... 0.03349% tricksand..................... 0.02981% monoice....................... 0.02381% mononormal.................... 0.01154% monoghost..................... 0.01082% monopsychic................... 0.01053% rainoffense................... 0.00892% gravity....................... 0.00728% monodark...................... 0.00724% sandoffense................... 0.00500% monowater..................... 0.00472% monograss..................... 0.00411% dragmag....................... 0.00378% monoground.................... 0.00373% monodragon.................... 0.00368% hailstall..................... 0.00339% monofighting.................. 0.00308% monopoison.................... 0.00209% monosteel..................... 0.00168% monofire...................... 0.00128% monobug....................... 0.00077% monoflying.................... 0.00072% monoelectric.................. 0.00050% rainstall..................... 0.00042% monorock...................... 0.00037% batonpass..................... 0.00037% monofairy..................... 0.00010% sunstall...................... 0.00005% sandstall..................... 0.00001% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.077) | -1.0|# |##### -0.5|############## |########################## 0.0|############################## |################### +0.5|####### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.96%