weatherless...................85.88432% offense.......................58.60018% balance.......................40.43612% sun........................... 7.06275% trickroom..................... 6.50917% tricksun...................... 4.23500% hail.......................... 3.75099% rain.......................... 2.06750% sand.......................... 1.62981% hyperoffense.................. 0.62438% multiweather.................. 0.39497% semistall..................... 0.31684% voltturn...................... 0.23547% tailwind...................... 0.21913% trickrain..................... 0.07087% hailoffense................... 0.06895% monotype...................... 0.06611% trickhail..................... 0.04710% tricksand..................... 0.03149% sunoffense.................... 0.02858% stall......................... 0.02249% monoice....................... 0.01537% monopsychic................... 0.00935% monoghost..................... 0.00896% mononormal.................... 0.00751% monowater..................... 0.00614% monoground.................... 0.00553% sandoffense................... 0.00434% rainoffense................... 0.00353% monograss..................... 0.00345% monodark...................... 0.00309% monodragon.................... 0.00174% monopoison.................... 0.00126% monofighting.................. 0.00122% monosteel..................... 0.00116% gravity....................... 0.00107% hailstall..................... 0.00101% monofire...................... 0.00052% dragmag....................... 0.00038% monoflying.................... 0.00035% monobug....................... 0.00025% monorock...................... 0.00016% rainstall..................... 0.00012% monoelectric.................. 0.00005% batonpass..................... 0.00004% sunstall...................... 0.00003% monofairy..................... 0.00001% sandstall..................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.082) | -1.0|# |##### -0.5|############### |############################ 0.0|############################## |##################### +0.5|####### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.91%