weatherless...................85.08005% offense.......................57.45175% balance.......................41.15853% sun........................... 6.52672% trickroom..................... 5.58579% hail.......................... 4.35572% tricksun...................... 3.63096% rain.......................... 2.14412% sand.......................... 1.96800% tailwind...................... 0.74836% voltturn...................... 0.73025% semistall..................... 0.69020% hyperoffense.................. 0.55852% stall......................... 0.14100% monotype...................... 0.12509% multiweather.................. 0.07023% tricksand..................... 0.05377% trickhail..................... 0.04609% hailoffense................... 0.04279% sunoffense.................... 0.03182% rainoffense................... 0.02853% sandstall..................... 0.02469% monodragon.................... 0.02414% monoice....................... 0.01975% monobug....................... 0.01756% gravity....................... 0.01426% dragmag....................... 0.01207% monograss..................... 0.01097% trickrain..................... 0.00878% monoflying.................... 0.00878% monorock...................... 0.00768% sandoffense................... 0.00658% monodark...................... 0.00658% monoghost..................... 0.00549% sunstall...................... 0.00494% monopoison.................... 0.00494% batonpass..................... 0.00494% monoelectric.................. 0.00439% mononormal.................... 0.00329% monofighting.................. 0.00274% monofairy..................... 0.00274% monowater..................... 0.00219% monosteel..................... 0.00165% monofire...................... 0.00165% monoground.................... 0.00055% rainstall..................... 0.00055% Stalliness (mean: -0.059) |# -0.8|### |######### -0.4|#################### |############################ 0.0|############################## |###################### +0.4|############ |#### +0.8|## |# | | more negative = more offensive, more positive = more stall one # = 0.76%