weatherless...................93.73801% offense.......................64.10939% balance.......................35.82350% sun........................... 3.38551% trickroom..................... 2.77712% tricksun...................... 2.22918% hail.......................... 1.97694% voltturn...................... 1.79524% rain.......................... 0.70257% sand.......................... 0.19713% stall......................... 0.03054% semistall..................... 0.02374% hyperoffense.................. 0.01282% tailwind...................... 0.00968% monotype...................... 0.00057% sandstall..................... 0.00057% trickhail..................... 0.00053% gravity....................... 0.00042% monobug....................... 0.00036% sunstall...................... 0.00028% multiweather.................. 0.00016% monowater..................... 0.00015% rainoffense................... 0.00013% sandoffense................... 0.00008% trickrain..................... 0.00004% monoice....................... 0.00003% monofire...................... 0.00003% monodark...................... 0.00001% sunoffense.................... 0.00001% hailoffense................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% tricksand..................... 0.00000% batonpass..................... 0.00000% dragmag....................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.089) | -0.8|# |###### -0.4|################ |############################ 0.0|############################## |############### +0.4|######## |# +0.8| | | | more negative = more offensive, more positive = more stall one # = 0.95%