weatherless...................76.88933% offense.......................53.17230% balance.......................45.85677% sun........................... 9.52836% rain.......................... 8.66441% trickroom..................... 5.24769% sand.......................... 2.74762% tricksun...................... 2.56573% hail.......................... 2.39432% tailwind...................... 1.76891% voltturn...................... 0.73333% semistall..................... 0.50669% hyperoffense.................. 0.41741% monotype...................... 0.23576% multiweather.................. 0.21537% trickrain..................... 0.13191% stall......................... 0.04684% tricksand..................... 0.04643% monodragon.................... 0.04403% dragmag....................... 0.03491% gravity....................... 0.03188% trickhail..................... 0.02625% monobug....................... 0.02612% mononormal.................... 0.02393% rainoffense................... 0.02368% sunoffense.................... 0.02252% monofairy..................... 0.01958% monoice....................... 0.01954% monowater..................... 0.01598% monoelectric.................. 0.01544% monograss..................... 0.01311% monodark...................... 0.01110% sandoffense................... 0.01012% monoghost..................... 0.00890% monopsychic................... 0.00838% monosteel..................... 0.00825% monofire...................... 0.00715% hailoffense................... 0.00697% monofighting.................. 0.00546% monorock...................... 0.00511% batonpass..................... 0.00493% sandstall..................... 0.00280% monopoison.................... 0.00242% allweather.................... 0.00186% monoground.................... 0.00107% sunstall...................... 0.00104% monoflying.................... 0.00055% hailstall..................... 0.00041% trapper....................... 0.00023% rainstall..................... 0.00016% Stalliness (mean: -0.031) -1.2| |# -0.8|### |########## -0.4|################### |########################### 0.0|############################## |######################## +0.4|################ |####### +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.71%