weatherless...................79.65945% offense.......................54.45336% balance.......................44.90156% sun........................... 8.73391% rain.......................... 7.73395% trickroom..................... 5.25836% tricksun...................... 2.73255% sand.......................... 2.14374% hail.......................... 1.88396% tailwind...................... 1.50529% voltturn...................... 0.73379% hyperoffense.................. 0.33679% semistall..................... 0.28798% multiweather.................. 0.15376% dragmag....................... 0.09725% trickrain..................... 0.08892% monotype...................... 0.08140% tricksand..................... 0.05684% trickhail..................... 0.02276% monodragon.................... 0.02242% stall......................... 0.02030% sunoffense.................... 0.01758% gravity....................... 0.01735% mononormal.................... 0.01120% rainoffense................... 0.00882% monobug....................... 0.00677% monopsychic................... 0.00594% sandoffense................... 0.00577% monograss..................... 0.00480% monoice....................... 0.00430% monowater..................... 0.00387% monofire...................... 0.00373% monofairy..................... 0.00361% hailoffense................... 0.00346% monodark...................... 0.00295% monoelectric.................. 0.00263% sandstall..................... 0.00242% monosteel..................... 0.00203% monorock...................... 0.00175% monoghost..................... 0.00168% monofighting.................. 0.00155% monopoison.................... 0.00106% monoground.................... 0.00100% batonpass..................... 0.00076% sunstall...................... 0.00070% monoflying.................... 0.00015% allweather.................... 0.00015% rainstall..................... 0.00006% hailstall..................... 0.00004% trapper....................... 0.00001% Stalliness (mean: -0.048) -1.2| |# -0.8|#### |########## -0.4|#################### |############################ 0.0|############################## |######################## +0.4|############### |###### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.71%