weatherless...................84.24909% balance.......................52.03684% offense.......................47.16520% sun........................... 6.72831% rain.......................... 5.65276% trickroom..................... 3.75655% tricksun...................... 1.87864% sand.......................... 1.76182% hail.......................... 1.76109% tailwind...................... 1.04589% voltturn...................... 0.58410% semistall..................... 0.50097% hyperoffense.................. 0.28381% multiweather.................. 0.15088% monotype...................... 0.10217% trickrain..................... 0.05347% gravity....................... 0.04028% sunoffense.................... 0.03589% dragmag....................... 0.03332% rainoffense................... 0.02893% tricksand..................... 0.02637% monodragon.................... 0.02380% stall......................... 0.01318% monograss..................... 0.01282% monoelectric.................. 0.01282% monofire...................... 0.00879% batonpass..................... 0.00769% monoice....................... 0.00696% sandoffense................... 0.00659% monosteel..................... 0.00659% monoflying.................... 0.00659% monowater..................... 0.00623% trickhail..................... 0.00623% monopsychic................... 0.00513% hailoffense................... 0.00513% monobug....................... 0.00366% monofairy..................... 0.00293% monopoison.................... 0.00183% mononormal.................... 0.00146% monofighting.................. 0.00110% sandstall..................... 0.00110% hailstall..................... 0.00110% monoghost..................... 0.00073% allweather.................... 0.00073% trapper....................... 0.00073% monodark...................... 0.00073% Stalliness (mean: 0.016) |# -0.8|## |####### -0.4|############## |####################### 0.0|############################## |########################## +0.4|################ |####### +0.8|### |# more negative = more offensive, more positive = more stall one # = 0.76%