weatherless...................89.54263% balance.......................53.49434% offense.......................46.31923% rain.......................... 4.61252% sun........................... 4.07265% trickroom..................... 2.66488% tricksun...................... 1.38527% hail.......................... 1.07808% sand.......................... 0.71927% voltturn...................... 0.27161% tailwind...................... 0.26341% semistall..................... 0.12162% hyperoffense.................. 0.06438% trickrain..................... 0.04211% multiweather.................. 0.02515% rainoffense................... 0.01620% sunoffense.................... 0.00968% dragmag....................... 0.00861% trickhail..................... 0.00658% gravity....................... 0.00350% monotype...................... 0.00323% tricksand..................... 0.00315% monowater..................... 0.00107% monoflying.................... 0.00071% monograss..................... 0.00057% stall......................... 0.00043% monoelectric.................. 0.00040% monopsychic................... 0.00022% batonpass..................... 0.00013% hailoffense................... 0.00011% monofire...................... 0.00009% monodragon.................... 0.00007% monofighting.................. 0.00006% monosteel..................... 0.00003% monoice....................... 0.00002% monoghost..................... 0.00001% trapper....................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.023) | -0.8|# |##### -0.4|############ |##################### 0.0|############################## |########################### +0.4|############## |##### +0.8|# | more negative = more offensive, more positive = more stall one # = 0.86%