sand..........................55.77432% weatherless...................42.76221% offense.......................35.50314% balance.......................29.55717% semistall.....................14.36225% hyperoffense..................11.54705% stall......................... 9.03039% batonpass..................... 5.73292% sandoffense................... 4.77874% sandstall..................... 4.22878% dragmag....................... 2.93832% rain.......................... 1.29174% rainoffense................... 0.29702% monotype...................... 0.19144% sun........................... 0.17433% monopsychic................... 0.12171% choice........................ 0.09817% sunoffense.................... 0.08894% monowater..................... 0.05330% voltturn...................... 0.04123% trapper....................... 0.01963% monorock...................... 0.00477% monoflying.................... 0.00292% multiweather.................. 0.00260% monosteel..................... 0.00220% monobug....................... 0.00180% monoelectric.................. 0.00180% sunstall...................... 0.00170% monoice....................... 0.00112% mononormal.................... 0.00094% monoground.................... 0.00074% rainstall..................... 0.00042% monograss..................... 0.00036% monopoison.................... 0.00015% monoghost..................... 0.00006% monofighting.................. 0.00005% monofire...................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% hail.......................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.193) |## -1.5|#### |################ -1.0|################### |###################### -0.5|############################## |######################## 0.0|###################### |################# +0.5|################### |###################### +1.0|################# |#################### +1.5|############# |########## +2.0|######## |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.37%