weatherless...................52.09735% offense.......................43.81595% sand..........................43.23709% hyperoffense..................30.27628% balance.......................18.13530% sandoffense...................12.74962% stall......................... 4.35051% semistall..................... 3.42196% rain.......................... 2.92273% sandstall..................... 2.33209% dragmag....................... 2.03850% choice........................ 1.98380% voltturn...................... 1.97618% hail.......................... 1.66944% monotype...................... 1.36615% rainoffense................... 1.16120% sun........................... 0.73674% multiweather.................. 0.66334% trickroom..................... 0.48124% sunoffense.................... 0.33236% hailstall..................... 0.31644% monowater..................... 0.20911% monofighting.................. 0.17588% monopoison.................... 0.16964% monorock...................... 0.13433% tricksand..................... 0.13433% monosteel..................... 0.13295% monodark...................... 0.09694% gravity....................... 0.09555% monoelectric.................. 0.09071% monograss..................... 0.08586% monoice....................... 0.08448% hailoffense................... 0.08032% batonpass..................... 0.06370% monopsychic................... 0.05678% monoflying.................... 0.05539% monofire...................... 0.04570% monobug....................... 0.03531% monoghost..................... 0.03462% mononormal.................... 0.03185% monoground.................... 0.01800% tailwind...................... 0.01039% monofairy..................... 0.00623% monodragon.................... 0.00554% trickrain..................... 0.00415% trickhail..................... 0.00138% Stalliness (mean: -0.448) |######### -1.5|############### |######################## -1.0|############################ |############################## -0.5|#################### |################## 0.0|############### |############ +0.5|######### |####### +1.0|##### |### +1.5|## |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%