sand..........................49.44454% weatherless...................46.64863% offense.......................43.32022% hyperoffense..................33.79291% sandoffense...................15.50442% balance.......................15.25511% stall......................... 4.34802% semistall..................... 3.28373% rain.......................... 2.62613% dragmag....................... 2.61537% sandstall..................... 2.55798% voltturn...................... 2.15891% choice........................ 2.12473% hail.......................... 1.44501% rainoffense................... 1.24765% multiweather.................. 0.59903% monotype...................... 0.49856% sun........................... 0.43471% trickroom..................... 0.37803% hailstall..................... 0.28824% sunoffense.................... 0.24435% gravity....................... 0.13538% monofighting.................. 0.11894% tricksand..................... 0.11798% monosteel..................... 0.08529% monowater..................... 0.08064% hailoffense................... 0.06686% monorock...................... 0.04346% monoelectric.................. 0.03664% monopsychic................... 0.02980% monoflying.................... 0.02192% batonpass..................... 0.01982% monopoison.................... 0.01695% monoice....................... 0.01529% monoghost..................... 0.01308% monodark...................... 0.01218% monograss..................... 0.00805% mononormal.................... 0.00779% monobug....................... 0.00754% monofire...................... 0.00706% monoground.................... 0.00491% trickrain..................... 0.00408% tailwind...................... 0.00270% monofairy..................... 0.00179% trickhail..................... 0.00125% monodragon.................... 0.00091% Stalliness (mean: -0.514) |######### -1.5|################ |########################## -1.0|########################### |############################## -0.5|################## |################# 0.0|############# |######### +0.5|###### |###### +1.0|### |### +1.5|## |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%