sand..........................54.22880% offense.......................43.90426% weatherless...................43.28609% hyperoffense..................36.26234% sandoffense...................17.83712% balance.......................12.98209% stall......................... 3.67343% semistall..................... 3.17788% dragmag....................... 2.49923% voltturn...................... 2.46823% sandstall..................... 2.22283% rain.......................... 1.67692% choice........................ 1.31785% rainoffense................... 1.21628% hail.......................... 0.70853% trickroom..................... 0.42556% gravity....................... 0.21137% hailstall..................... 0.20791% sun........................... 0.19385% sunoffense.................... 0.09733% multiweather.................. 0.09419% monotype...................... 0.08091% tricksand..................... 0.07733% monowater..................... 0.05019% batonpass..................... 0.03786% monofighting.................. 0.01461% hailoffense................... 0.01435% monosteel..................... 0.00471% monopoison.................... 0.00421% monoelectric.................. 0.00192% monorock...................... 0.00180% monograss..................... 0.00061% monobug....................... 0.00059% monoghost..................... 0.00046% trickhail..................... 0.00045% monoground.................... 0.00041% monodark...................... 0.00033% monofire...................... 0.00033% monoflying.................... 0.00027% monopsychic................... 0.00027% monoice....................... 0.00025% tailwind...................... 0.00001% monodragon.................... 0.00000% mononormal.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.566) |######## -1.5|################ |############################ -1.0|########################## |############################## -0.5|############# |################## 0.0|############ |####### +0.5|##### |##### +1.0|### |### +1.5|## |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%