sand..........................58.25344% offense.......................47.65233% weatherless...................39.72388% hyperoffense..................30.29155% sandoffense...................16.88928% balance.......................13.50089% stall......................... 4.96052% semistall..................... 3.59470% sandstall..................... 3.25122% dragmag....................... 3.15103% voltturn...................... 1.59774% choice........................ 1.37576% trickroom..................... 1.25524% hail.......................... 0.99892% rain.......................... 0.91640% rainoffense................... 0.77777% hailstall..................... 0.34190% gravity....................... 0.27991% sun........................... 0.19411% batonpass..................... 0.12945% sunoffense.................... 0.11613% multiweather.................. 0.08674% monotype...................... 0.08243% monowater..................... 0.07741% tricksand..................... 0.04232% hailoffense................... 0.00585% monofighting.................. 0.00151% monopoison.................... 0.00143% monosteel..................... 0.00066% monorock...................... 0.00053% monoelectric.................. 0.00051% monobug....................... 0.00017% monofire...................... 0.00009% monoghost..................... 0.00007% trickhail..................... 0.00005% monodark...................... 0.00003% monograss..................... 0.00002% monopsychic................... 0.00001% monoground.................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.462) |####### -1.5|############## |#################### -1.0|############################## |############################## -0.5|############### |##################### 0.0|########### |###### +0.5|###### |######## +1.0|## |#### +1.5|## |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%