weatherless...................49.39220% balance.......................37.38534% offense.......................34.60538% sand..........................26.91362% hyperoffense..................18.38424% rain..........................17.05372% semistall..................... 6.37234% sun........................... 4.75758% voltturn...................... 4.28485% stall......................... 3.25270% dragmag....................... 2.91906% hail.......................... 2.58039% choice........................ 2.41004% monotype...................... 1.99476% sandstall..................... 1.14605% sandoffense................... 1.11279% trickroom..................... 0.94043% rainoffense................... 0.72271% multiweather.................. 0.60579% hailoffense................... 0.52616% rainstall..................... 0.50499% sunstall...................... 0.41427% sunoffense.................... 0.41125% monofighting.................. 0.27114% monoice....................... 0.26509% monobug....................... 0.23990% monowater..................... 0.18143% monorock...................... 0.15422% monoghost..................... 0.12297% monoelectric.................. 0.11793% monograss..................... 0.11491% tailwind...................... 0.11491% monodragon.................... 0.11390% hailstall..................... 0.11289% monopsychic................... 0.09374% monodark...................... 0.07661% mononormal.................... 0.07257% monosteel..................... 0.06249% monoflying.................... 0.05141% monofire...................... 0.05040% monoground.................... 0.04334% monopoison.................... 0.03931% tricksand..................... 0.02520% trickrain..................... 0.02218% gravity....................... 0.02117% tricksun...................... 0.01008% allweather.................... 0.00605% monofairy..................... 0.00504% batonpass..................... 0.00403% Stalliness (mean: -0.115) -2.0|######## |######### -1.5|############ |############## -1.0|################ |#################### -0.5|###################### |########################### 0.0|############################## |############################ +0.5|####################### |######################### +1.0|############# |######## +1.5|##### |## +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.37%