weatherless...................42.19618% balance.......................37.22658% offense.......................31.81071% sand..........................31.27900% hyperoffense..................20.81648% rain..........................19.92696% semistall..................... 6.52250% sun........................... 4.36311% voltturn...................... 4.07638% dragmag....................... 3.77505% stall......................... 3.62372% hail.......................... 2.82943% choice........................ 2.80152% sandstall..................... 1.39031% monotype...................... 1.24510% sandoffense................... 1.05344% rainoffense................... 0.84795% hailoffense................... 0.70196% sunstall...................... 0.60997% trickroom..................... 0.60796% multiweather.................. 0.53891% rainstall..................... 0.53016% monoice....................... 0.28948% sunoffense.................... 0.28405% monofighting.................. 0.23190% monobug....................... 0.13954% tailwind...................... 0.12975% hailstall..................... 0.11892% monodragon.................... 0.10596% monograss..................... 0.10204% monowater..................... 0.07918% monoghost..................... 0.05061% monosteel..................... 0.04728% monoelectric.................. 0.04493% mononormal.................... 0.03975% monopsychic................... 0.03390% monofire...................... 0.02605% monoflying.................... 0.02524% monorock...................... 0.02426% gravity....................... 0.02261% trickrain..................... 0.02034% monoground.................... 0.01606% tricksun...................... 0.01314% monodark...................... 0.01032% tricksand..................... 0.00977% monopoison.................... 0.00798% batonpass..................... 0.00454% monofairy..................... 0.00122% allweather.................... 0.00005% Stalliness (mean: -0.137) -2.0|########### |############ -1.5|############## |############## -1.0|################ |#################### -0.5|#################### |######################### 0.0|############################## |############################ +0.5|######################## |############################# +1.0|############# |######## +1.5|###### |### +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%