balance.......................38.81102% sand..........................35.74901% weatherless...................34.30157% offense.......................26.80504% hyperoffense..................22.79829% rain..........................22.14021% semistall..................... 6.23453% stall......................... 5.35113% sun........................... 4.67317% dragmag....................... 4.27156% voltturn...................... 4.21108% hail.......................... 3.27927% choice........................ 3.03370% sandstall..................... 2.01317% rainoffense................... 1.46733% sunstall...................... 1.22410% hailoffense................... 1.06780% rainstall..................... 0.77407% sandoffense................... 0.69699% monotype...................... 0.36674% trickroom..................... 0.22227% sunoffense.................... 0.21354% hailstall..................... 0.16392% multiweather.................. 0.14008% monodragon.................... 0.13215% tailwind...................... 0.05864% monosteel..................... 0.05192% monowater..................... 0.04520% monopsychic................... 0.03881% gravity....................... 0.03242% monoflying.................... 0.02470% monofighting.................. 0.01720% monobug....................... 0.01604% monoice....................... 0.01336% monograss..................... 0.01202% tricksun...................... 0.01185% trickrain..................... 0.00808% monoground.................... 0.00546% batonpass..................... 0.00445% monoghost..................... 0.00432% monoelectric.................. 0.00417% tricksand..................... 0.00198% monofire...................... 0.00112% monorock...................... 0.00091% monodark...................... 0.00036% monopoison.................... 0.00017% mononormal.................... 0.00011% allweather.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.104) -2.0|############# |############## -1.5|############# |########### -1.0|############### |############## -0.5|############## |#################### 0.0|######################## |########################## +0.5|#################### |############################## +1.0|############ |###### +1.5|###### |### +2.0|## |### +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%