sand..........................42.18564% balance.......................39.81504% weatherless...................26.80332% rain..........................24.53150% hyperoffense..................22.94075% offense.......................22.58644% stall......................... 8.37990% semistall..................... 6.27787% hail.......................... 3.62494% voltturn...................... 3.62117% sandstall..................... 3.39546% sun........................... 3.09112% dragmag....................... 3.00806% rainoffense................... 2.64414% sunstall...................... 2.50434% choice........................ 2.41106% hailoffense................... 1.64966% sandoffense................... 0.65822% monotype...................... 0.51671% rainstall..................... 0.43959% hailstall..................... 0.43704% multiweather.................. 0.23647% monodragon.................... 0.20146% monosteel..................... 0.10892% monowater..................... 0.09460% monopsychic................... 0.06968% trickroom..................... 0.06002% monoflying.................... 0.03554% trickrain..................... 0.01716% gravity....................... 0.01648% tailwind...................... 0.01591% sunoffense.................... 0.01479% batonpass..................... 0.00450% tricksun...................... 0.00441% monograss..................... 0.00169% monofighting.................. 0.00169% monobug....................... 0.00168% monoghost..................... 0.00078% monoelectric.................. 0.00048% monoice....................... 0.00022% tricksand..................... 0.00019% monorock...................... 0.00013% monofire...................... 0.00003% monoground.................... 0.00001% monodark...................... 0.00001% monopoison.................... 0.00001% mononormal.................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.018) -2.0|######## |############# -1.5|####### |####### -1.0|################# |####### -0.5|######### |############### 0.0|###################### |################## +0.5|############# |############################## +1.0|########### |#### +1.5|##### |### +2.0|## |#### +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.50%