weatherless...................76.71634% balance.......................41.68408% offense.......................29.39832% sand..........................18.34323% hyperoffense..................12.82299% voltturn...................... 9.92816% semistall..................... 8.40911% stall......................... 7.68550% sun........................... 4.69177% rain.......................... 2.45245% multiweather.................. 2.26225% trickroom..................... 2.22156% rainoffense................... 1.75920% sandstall..................... 0.51556% sandoffense................... 0.48313% dragmag....................... 0.33772% choice........................ 0.32879% sunstall...................... 0.14419% hail.......................... 0.07821% sunoffense.................... 0.03365% monotype...................... 0.01364% rainstall..................... 0.01273% gravity....................... 0.00993% monoelectric.................. 0.00819% allweather.................... 0.00632% monograss..................... 0.00213% monosteel..................... 0.00168% hailstall..................... 0.00078% trickrain..................... 0.00069% tailwind...................... 0.00047% tricksand..................... 0.00042% monobug....................... 0.00039% mononormal.................... 0.00035% hailoffense................... 0.00023% monodragon.................... 0.00020% monofire...................... 0.00019% monowater..................... 0.00018% monoghost..................... 0.00010% monoground.................... 0.00008% monoflying.................... 0.00006% monodark...................... 0.00004% monofairy..................... 0.00003% monopoison.................... 0.00003% monoice....................... 0.00002% monopsychic................... 0.00002% monofighting.................. 0.00001% monorock...................... 0.00001% tricksun...................... 0.00000% Stalliness (mean: 0.147) -2.0|### |## -1.5|########## |############## -1.0|############### |############ -0.5|############### |##################### 0.0|############################## |############################## +0.5|############################ |########################## +1.0|######### |######## +1.5|########### |####### +2.0|###### |## +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%