weatherless...................55.12194% offense.......................49.10071% balance.......................41.79406% rain..........................16.67054% sun...........................13.68334% sand..........................10.04797% tailwind...................... 8.48430% trickroom..................... 7.59353% hail.......................... 6.52676% voltturn...................... 6.51316% semistall..................... 5.31968% hyperoffense.................. 2.79352% multiweather.................. 2.03443% monotype...................... 1.37605% choice........................ 1.14406% stall......................... 0.99203% batonpass..................... 0.79977% dragmag....................... 0.50325% sunoffense.................... 0.47224% tricksand..................... 0.46810% monofairy..................... 0.26058% tricksun...................... 0.25393% sandstall..................... 0.20845% monofighting.................. 0.19836% sandoffense................... 0.17042% monoflying.................... 0.16082% monofire...................... 0.15798% rainoffense................... 0.14175% monobug....................... 0.13144% monosteel..................... 0.11657% monopsychic................... 0.07601% sunstall...................... 0.06054% monoice....................... 0.05466% monodragon.................... 0.05279% monodark...................... 0.05172% monowater..................... 0.04602% trickhail..................... 0.03657% trickrain..................... 0.03481% mononormal.................... 0.03338% monoelectric.................. 0.03316% rainstall..................... 0.02304% hailoffense................... 0.01296% monorock...................... 0.00226% monopoison.................... 0.00055% monograss..................... 0.00001% hailstall..................... 0.00001% monoghost..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.049) -1.5|# |## -1.0|###### |############# -0.5|########## |############################## 0.0|##################### |################# +0.5|################## |############# +1.0|### |## +1.5|#### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.70%