weatherless...................91.39140% offense.......................45.93963% balance.......................29.63716% hyperoffense..................18.37585% monotype...................... 9.52587% batonpass..................... 9.00752% sun........................... 4.43897% semistall..................... 4.41356% rain.......................... 3.70719% voltturn...................... 3.15073% monopsychic................... 2.57140% dragmag....................... 1.98445% stall......................... 1.63380% multiweather.................. 1.34160% monobug....................... 1.30603% monoghost..................... 1.29840% sand.......................... 1.25013% mononormal.................... 1.22218% monoflying.................... 1.12816% monodragon.................... 1.12562% monoelectric.................. 1.01128% choice........................ 0.68096% trapper....................... 0.66318% hail.......................... 0.65047% monodark...................... 0.50056% monofire...................... 0.47261% sunoffense.................... 0.39130% monosteel..................... 0.37860% monowater..................... 0.33794% monorock...................... 0.32778% monoground.................... 0.29983% rainoffense................... 0.24139% monofighting.................. 0.23376% monofairy..................... 0.20073% monograss..................... 0.16516% monopoison.................... 0.15754% sandoffense................... 0.10164% monoice....................... 0.08385% rainstall..................... 0.07369% trickroom..................... 0.06352% hailoffense................... 0.06352% gravity....................... 0.04828% sandstall..................... 0.03811% hailstall..................... 0.02287% allweather.................... 0.01525% fear.......................... 0.01016% tailwind...................... 0.01016% sunstall...................... 0.00762% Stalliness (mean: -0.291) -3.0|# |# -2.0|#### |######### -1.0|################### |############################# 0.0|############################## |############### +1.0|######## |### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.84%